1:node->runAction(CCFadeIn::actionWithDuration(2));
2:CCScene* pScene = CCTransitionFade::transitionWithDuration(t, s); 达到逐渐变黑消失 逐渐变亮显示
4:游戏当中的 :地图编辑器负责的是游戏元素的坐标点,然而对应的游戏元素的信息,像是加速度 质量 的东西属于数值系统部分,这些应该单独摘出来。
3:
- for (vector<ConfigItem*>::iterator iter = (pCurLevelInfo->getVecItem())->begin(); iter != (pCurLevelInfo->getVecItem())->end(); ++iter) {
- if ((*iter)->name.compare("brand_new") == 0) {
- m_BRAND_NEW_FILE_PATH = (*iter)->fileName;
- } else if ((*iter)->name.compare("hero") == 0) {
- m_HERO_FILE_PATH = (*iter)->fileName;
- } else if ((*iter)->name.compare("config") == 0) {
- m_CONFIG_FILE_PATH = (*iter)->fileName;
- }
- }
- m_pSpriteBackground->runAction(CCSequence::actions(CCFadeOut::actionWithDuration(TRANSITION_DURATION/2), CCCallFunc::actionWithTarget(this, callfunc_selector(GameStoryScene::ActiveBackground)), NULL));